![]() ![]() Because of collaborative games like "KeyWe", the two-player mode is the real highlight. However, the repetitive play experience of the single player mode is poor, and in the eyes of most players, it is acceptable. In such a homogenized operation, all you can feel is gradually left only boring and tedious. It is determined to limit players, but under the premise that the core gameplay has not changed, the later game experience failed to bring any freshness. When you first experience this game, you may be able to gain a lot of fun, but as I said, there are only four ways to play "KeyWe". This setting allows you to switch between the two birds freely and complete a task by yourself. Because "KeyWe" is a two-player game, but there are few operations that require two people to cooperate. Because of the low operating difficulty, even if you play in single player mode, your experience is relatively good in most levels. The main test is how players can complete each level faster under the constraints of various factors. …Īlthough a lot of settings have been added to the level to embarrass the player, you can still feel that the difficulty of "KeyWe" itself is not too high. In subsequent levels, when you enter letters, the vines next to the typewriter may hit the keyboard a few times, making you have to stop the work at hand and delete the mistakes it caused or when you are running back and forth, suddenly stretch out The piranha that comes out will swallow you raw, and the teammates on the other side must also help and peck the buds to rescue you the buttons on the keyboard may collapse to other places, and you need to repair them before they can work normally. With such a simple and clear gameplay, players will soon be able to easily get started, and then "KeyWe" began to add condiments on this basis, as far as possible to give players a different game experience. ![]() ![]() In the initial teaching level, you are only required to follow the information displayed on the screen, and after you are busy on the typewriter, use your butt to hit the buttons to enter letters one by one. ![]() The most typical one is perhaps the level of telegram entry. The difference between levels is like this time the mission restricts you to stand on one leg, the next time you will be required to use only your left hand. The subsequent levels are just on this basis, adding various self-binding settings to achieve the purpose of increasing the difficulty. Relying on the first four teaching levels, you can understand more than 90% of the game content of "KeyWe". Because its gameplay is limited to the scope of the post office, the game content has become quite limited. If the framework of the post office is the creative point of "KeyWe", then this idea also puts a shackle on it. Use this slightly awkward operation to complete the work requirements as quickly as possible. In the process of printing and pasting labels and entering telegrams, the only tools you can use are the beaks and buttocks. In reality, what does the post office's business include? Sending and receiving couriers and packages, sending letters and telegrams? Yes, in these daily life, the main business of the post office constitutes the main body of the content of the "KeyWe" game.īut you must know that you, as a post office clerk in the game, are not a human with all four limbs, but two clumsy kiwi birds-if they have arms and legs. In addition, "KeyWe" may be regarded as a "youth" game, but it has not been able to fully display this point, which also makes me feel a little regretful.Īs two kiwis working in the post office, what you need to do is to complete the post office work in the shortest time. This is the problem with it, because "KeyWe" lacks a creative that is different from other games and is eye-catching. However, in the game, many details will give you a paradoxical familiarity. To some extent, "KeyWe" also has such characteristics, and at the same time, relying on its good gameplay framework, it brings players a fairly good game experience. This is the characteristic of such "friends" games. Of course, there may be mistakes in the middle of the day. The invisible tension will urge the player to speed up. Limiting the player through the time element forces you to increase efficiency during the game. Many players tend to put this label on two-player cooperative games-"you make" games. The game experience is quite satisfactory, and it is difficult to find its unique highlights while you are satisfied. "KeyWe" is an excellent two-player collaboration game, but its excellence seems to be "normal". Two people still have to come to play with birds ![]()
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